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Haibu


Second screen experience

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Haibu


Second screen experience

 

Because the lectures could be something
more than just listen.

 

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Phones and other mobile devices are barely used in classrooms. In fact, they are more of a distraction than useful for learning purposes.

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We came up with Haibu, a service that creates a second screen experience for classrooms and lectures. It is about what students and lecturers can do with their phones while there is a presentation going on.

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Process

Six Hyper Island students teamed up to research, come up with a idea, test it, produce designs and deliver the concept.

             -Problem and Research  - Ideation  - Prototyping - Visual identity 
- Storyboarding- Delivery
            

 

Concept

 Imagine having a second screen experience not with a TV, but with a powerpoint-based lecture. A student is allowed to use her phone with a Haibu app, which receives a second screen information based on what happens on the first screen, where lecturer has his main presentation.

Students benefit from having an extra layer of content, have a way to ask questions and bookmark useful references along the lecture. And the lecturer has an ability to track the usage of Haibu app and draw attention when he needs it.

Finally, the lecture becomes truly interactive, involving students to contribute, ask and discuss, during or after class. We believe, this conversation has ability to push education to a new level.

 

Prototyping and User Research

 To make sure Haibu will be accepted and enjoyed by people, we interviewed several lecturers and conducted a usability research with real students. We made wireframes for the app, filled them with the real content and then ran the presentation.

 

 

Group

Enio Sarrias, Alex Ivanov , Daniel Mascarenhas, Rafael Ciciliotti , Ryo Takahashi
and Bob Marlies

Role

Concept, ideation, ux

 

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The Cube03


The Cube03


 
 

 digital experience was built to test

the product of a tennis 

 

The brief called for a few requirements; increase awareness of Solinco products amongst young tennis players, show that Solinco represent something new in the tennis industry, and to create an activity that will eventually drive purchases through their website.   The main insights we found were that there was a lot of waiting during amateur tournament matches and a good tennis player posses three fundamental skills; accuracy, speed and strength.We wanted to use the time spent waiting around in tournaments to create an experience that allows players to have fun and opens up a space for conversation and sharing. This led to creating a game installation inside a cube placed in/near the tournament venue. Inside, you play a game against an interactive wall with a Solinco tennis racket. Whilst being a fun break, we also emphasize Solinco's position as a tech brand that will take your game to the next level.

 

 

"THE GAME CONTAINS THREE MODES; EACH

ONE FOCUSING

ON ONE OF THE THREE SKILLS"

 

Accuracy mode 

 Hit the highlighted target before the time runs out. The target gets smaller as you advance.

 
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Speed Mode

Hit the highlighted target as they approach you. The speed increases as you advance. 

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Power

Destroy the cube. If you wait too long in between hits, the cube recovers its health.

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VISUAL DESIGN

A minimal design with a cold color palette to emphasize Solinco´s characteristics.

 

Social Media

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Technology

 

Hyper Island

Client//Good Morning Sunshine
Module//Digital Craft

Group

Enio Sarrias, Prakash Nair, Dimas, Rosa Hrund,
elene Guldahl and Dimas Wibisono.

Role

Concept, ideation, film and design.

 

 

 

 

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WorkShops


WorkShops


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This is an experimental side project, where we conduct workshops for agencies, schools, brands or anyone up for trying non-linear ways of problem solving and team work.

You can visit the website:
https://thezigzaggers.com/

 

WorkShops

Agency
Wieden + Kennedy
Tokyo

What would you do if you had one free day at work? The recent workshop we did at Weiden+Kennedy Tokyo. An amazing day with a lot of energy and learnings. The energy was super high. Watch the video and read about it on the W+K Blog.

http://wktokyo.jp/blog/2013/06/work-shoppin/

 

 

Keio University

This workshop was open for students from different disciplines of Keio University Tokyo and was sponsored by Mori Inc. The brief they worked on was to make Tokyo better for the upcoming 2020 Olympic games. Mr. Morihiro Harano also gave an inspiring talk on trends in advertising.

 

 

Agency
JWT Tokyo

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Seat Alhambra


Seat Alhambra


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Photography

 
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Integrated International Campaign
Seat Alhambra

Team
Enio Sarrias /Daniel Mascarenhas

Photographer
Cedric Delsaux

Film
Mammateam/Yasmina

Digital Development
Nurun

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S.O.S Barnbyar


S.O.S Barnbyar


Next stop home the first digital subway card provided by SOS Barnbyar

"make your way home something more".

CONCEPT VIDEO

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Create a long lasting experience for the urban hipsters in Sweden to raise awareness for SOS Children´s Villages in Sweden.

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We focused on creating a service that could be used daily. We came with the concept Next stop home the first digital subway card provided by SOS Barnbyar. An app that enables you to have your subway card in your mobile. The digital card can be customized and also has features as a timeshedule for trains in Sweden. 

 

Hyper Island
Client//S.O.S BarnByar

Module//UX

Group
Enio Sarrias, Diana Zuleta, Christin Malen,  August Segherholm, Tage Haun, Rodolfo Veludo.

Role
Concept and Filming

We found out that they feel a strong bond with their home, and their commute time on the way home is a important part of the day.

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Spontex


Spontex


 

Client
Spontex

Team
Art
Enio Sarrias//Vicky Desvalls
Copy
Carles Riau//Xavi Guimeno

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Spoiled Tokyo


Spoiled Tokyo


 

Travel

This is the result of living six months in Japan with Morihiro Harano and one of the many experiences we have lived. This idea was born in the experiment of traveling to a place of Japan it was nothing tourism for the period of one week. To my surprise, turned out to be one of the most interesting of my life. I've been living together in small towns, ate unpronounceable dishes, I had talks nonsense, was a complete experience, which should be mentioned that no other pocket WiFi would have been another story. One of the biggest challenges was to create a new product , a product "of Japan." After much thought, searching and analyzing, I realized that the best memories are achieved when you live Japan. 

Idea

Pocket WiFi + cool people = destiny cookie

The idea is the result, pocket wifi + people who know places, but something was missing as I can do something interesting product, hence came the idea of  Spoiled Japan a  cookies destiny, is a cookie where inside has a small paper with a QR code, where the most cool destination, the only thing you need to do is scan the code and comes in your phone the place, map, reservation bottom and some images from the places.

How It Works

Purchasing a box of spoiled japan,  each cookie will form the topic, for sushi, microphone, towel, train, etc ..

 

 

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IRC


IRC


Because everyone deserve a sencod chance, a site where your objects became a expectation for the women suffering in the hands of the people they love.

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1 in 3 women worldwide suffer at the hands of their partners. The client ask to us how we can raise awareness or long relation and consequently donations for the victims of domestic violence.

 

A platform where your old stuff becomes someone else´s new stuff. The transaction money will be directly donated, supoorting the IRC´S work to stop domestic violence against women.

 
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Hyper Island

Client//Gyro 

Time

72 hours 

Group members

Enio Sarrias, Christoffer Morales, Anniken Havig-Gjelseth,
Josefine Thomasson, Tom Gustafsson.

 

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Lab


Lab


"This is an experimental sides projects digging deeper into the possibilities of interaction in the physical world"

Meet Mia

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Brief Looking beyond computer screens and into the physical world around us, things around us talk : like the plants around us, we thought of making them talk to us. 

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Concept Meet Mia ! My favourite plant. It has feeling and emotions too. When you touch it it tweets to you how if felt and tell you how you are.

Team
Enio, Ankur, Jorge and Olivier

 

The Musical Window

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The idea is to attract people on the street to interact with this window which consists of 6 different instruments playing the same tune. The user can play and stop each instrument trying to make the best combination possible. In this whole experience they get to learn how different instruments sound and thus implying all these instruments are available in that music shop. This is the quickest working prototype we made in 5 hours. 140 lines of code, paper, wires, a friends window and a MakeyMakey.

 

Team
Enio, Ankur and Mathias

 

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Seat


Seat


 

Seat 

For 5 years i was working  as an Art Director, in at Grey-Atletico International under the creative direction of Jason Bramley and Jonny Biggins I was one of the ATL seniors art directors working for the SEAT Global Market and handling the ATL market for SEAT.
 

 

 

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SET BALL MATCH

The brief called for a few requirements; increase awareness of Solinco products amongst young tennis players, show that Solinco represent something new in the tennis industry, and to create an activity that
will eventually drive purchases through their website.

 
 
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Test


Test