enio

 

mesa2.jpg
 
ping_pong1.png

START
POINT


For the Barcelona World Games, in the company created a VR game, where the player will have the opportunity to play with a partner in real time and with goal to save the humanity.


My Role: Art Direction, UX/UI design

 

 

 

PROBLEM

After testing the game, I funded some gaps, the game was confusing and the player was lose in each step of the game.
The graphics elements was poor in all experience.
The UX/UI goes in to the process design late.

 
BackGround-Ping_Pong@1x.png
 

HUD


As the player is a soldier I created a Helmet HUB, where the player will be connected all the time using, graphics, headphones and micro. Giving to the player the feelings he/she living the experience.

Ping_Pong Wireframes

mesa2.jpg
 
BackGround-Ping_Pong@1x.png

VISUAL
REFERENCES

 
Main
visualreferences01_Ping_pong.png
visualreferences.png
logobuilding.gif
 

SOME
DESIGNS

ping_pong1.png
 
Table_Ping_Pong.png
Reaccio%CC%81n_Pimng_Pong.jpg